|News Blurb: Grimmwold Closed|
Grimmwold has closed, as of July 2013. The community is now hanging out on facebook, and many are awaiting the release of Shroud of the Avatar. Get the most current status on the main page here, join the facebook discussions, or make sure you are signed up for the newsletter.
(Just getting this up on the Wiki and still working on the writeup but here's the basic outline and is still subject to change:)
This race is officially closed and disbanded. Anyone returning with a Gargoyle character should put in for a character change. We are not currently accepting new applications for this race. Lara June 21, 2012
Legend tells of a long forgotten race that once inhabited the great city of Ulster. They were guardians of stone and man, they were Gargoyles. Both feared and respected by all who encountered them.
It is said that they were birthed by the very stone of Ulster itself, enchanted stone warriors with glowing eyes, long, sharp talons, and wings as long as their bodies. Some swore that a few even had hair and tails! It had even been reported that they spoke! And that despite their fearsome appearances, they were actually gentle giants. During the day they are impossible to distinguish from the statues used as decoration, but at night they seem to "come alive", and were seen by chance late at night.
War had come to Ulster, and their enemies knew of their silent alliance with the gargoyles of the city. And so, at dawn, when the Gargoyles had no choice but to resume their stone rest, the enemy launched an assault on Ulster, seeking out every gargoyle they could find and taking their wings as proof of their deed. Without their wings, even the Gargoyles who were left standing could not awaken at dusk, for their freedom had been taken, and thus, their will, leaving them as but simple statues scattered amongst Ulster's buildings. Never to awaken again.
Not knowing what the gargoyles' wings could accomplish, they did not hunt them down, and they were lost over many, many years. And although it is rumored that if one should come into contact with a gargoyle's wings, something magical would happen, but no one has ever uttered what exactly.
The residents of Ulster were saddened by their loss and employed their Wizards to try and re-create their stone guardians. But all they managed to create was a simple-minded group of gargoyles who were simply animated stone with no real thought process other than what they had been programmed to do. They were only gargoyles in form, but not essence. The Wizards could not duplicate their lost comrades.
These Guardians are what reside in Ulster today, seeming to crawl out of the very stonework whenever trouble rears its ugly head. And unlike their predecessors, they do not turn to stone when the sun rises. They are a sad reminder of what Ulster has lost due to war.
The Gargoyles of Grimmwold live in a group called "Ulster Clan". There is and will only ever be one Clan. Their ranks are simple; there is the Leader, the Second in Command, and other members.
Despite the ranks, they consider themselves equal to the other Gargoyles in the Clan and only show their ranks in times of need. Usually the Leader and Second in Command are the most trusted and respected members in the Clan.
Gender has nothing to do with rank nor does it change equality among the Gargoyles. They consider themselves a "Family" and can be heard calling each other Brother and Sister.
If the Leader were to pass on, the Second in Command would take over leadership by leading the funeral arrangements. In doing this, they have accepted the role. They do not seem to fight over ranks as the Leader and Second in Command are chosen mutually by the Clan members.
- Leader: Agra'lem De'Aksi
- Second in Command: Ru'sil Behlem
- Member: Teregus
- Member: Des'deo Kodex'lem
- Member: Naxatilor
- Member: Ak'vid Aki
- Member: Skah'ho Talra'Ik
- Member: Aki In-Zende Orb
Their Duties are to:
- Protect Man.
- Protect Ulster.
- Keep their Clan safe and honorable.
They will not stick their noses into other Cities' problems unless told by Ulster's leaders. And since they are not mercenaries, do not expect them to come running to save another city, especially if it is caused by said city's own negligence.
Even in Ulster they will not attack unless a citizen is attacked first (as long as the consent rules are followed). More often than not they will try to find a peaceful solution. But if the trouble-maker demands something other than a chance to speak, expect them to react like any other Ulsterian.
This does not mean that they will not help if there is a full scale invasion (Seer Events), then it is clearly up to the individual.
- Gargoyles are an honorable and dutiful race, therefore they are quite respectful to non-hostiles. But they will not bow to anyone, not even Trelach or Dana.
- They consider each and every Gargoyle as a Family member and often use the titles of Brother and Sister when speaking or referring to another gargoyle.
When gargoyles were created, their creators based much of their internal anatomy on the great predators of the area: wolves, bears, and the like. As such, they are strictly carnivores, preferring raw meat and water over fancier food and drink. Their close relationship with Man, however, has led them to tolerate cooked meat as well; however, their systems simply cannot handle vegetable or plant-based foods.
Simply put, gargoyles will become ill from ingesting too many fruits, vegetables, or breads, and tend to avoid them whenever possible. Plant-based drinks, such as wines and ales, serve little more purpose than to nauseate the gargoyle foolish enough to imbibe it.
They are, however, known to partake of honey mead occasionally, as it appears to be the only drink aside from water that does not give this effect. To a gargoyle, drinking pure honey is much akin to the stronger alcoholic drinks, and produces a strong intoxicating effect.
Other than that, they use their stone sleep to absorb some energy and digest their last meals sufficiently so that they may awake at dusk, fully rested.
Gargoyles are not a very sexual race in general. They cannot reproduce as they were created by Manus and his Followers. So there are no such things as "Rookeries" nor will there ever be.
They can mate for pleasure but strongly believe in only doing so with their mate. Discussion of intimacy is also reserved for mates in private as Gargoyles are rather prudish and believe such topics are not appropriate in public, especially since there's always work to be done!
Mating between two Gargoyles is considered to be a very private thing. What they do while alone is their own business and they do not care to share with anyone. Even in public you can rarely tell which Gargoyles are mates unless some form of endearment is performed or said. (Such as: Instead of kissing, they stroke their mate's face and/or brow ridge. They may say an endearing term softly in passing, or give a fond look.) They appear to bond for life and if one were to die, they very very rarely ever find another mate.
Mating between a Gargoyle and someone of another race strongly risks death for the non-Gargoyle. Gargoyles are very heavy and very strong, often not realizing their strength. So pursue a Gargoyle at your own risk!
Strengths and Weaknesses
- They are very strong creatures, able to crush and carve stone quite easily.
- They have the ability to blend in with and sneak along the walls and rooftops in Ulster. (Hiding/Stealth)
- They have sharp senses. (Tracking/Detect Hidden)
- They have the ability to see very well in darkness. (Nightsight)
- They can glide if the wind currents are kind enough. This could also be a weakness if the currents switched directions.
- If sunlight touches any bare flesh of a Gargoyle, they will turn to stone on the spot. This makes them vulnerable to being slain, as they are helpless during the day.
- During the day, if awake and robed, they will become more and more lethargic as the sun reaches it's zenith. This can be dulled if they go inside a building with no windows/ heavily draped windows, but only for a little while.
- They are not immortal and can bleed as well as be slain. The most common death for a Gargoyle is having their wings removed, for it severs the bond and essence that has formed after becoming a gargoyle.
- They rely on wind currents to glide, which could end up in a poor and abrupt landing.
(NOTE: These are only possible personalities, not what -has- to be rped. If you feel you can come up with other types, please feel free to pm Jibara or Jugs|Wormwood over the boards or in IRC and the information will be reviewed by staff and possibly added.)
- The Joker - Gargoyles of this type often play pranks or tell jokes with anyone they feel comfortable enough around. While some are shy in their doings, (I.E.- Switching stones in a wall of a home or building, or re-organizing a stone collection) some are more blatant and will make a funny face while turning to stone on someone's windowsill, hoping to scare them when they go to open the curtains in the morning. They often play pranks on their own kind, as more than once there have been accounts of a gargoyle waking up with a dead bird or rat in their mouth, or even a stocking over one's head. Their motto is : "Why save a perfectly good joke/prank for tomorrow when you can do it today!"
- The Hermit - These Gargoyles are much like the old man who screams "GET OFF MY LAWN! Lousy kids... No respect for their elders these days..." while swinging their cane. They prefer to have a building or wall to themselves and chase off all manner of creatures who land/climb onto their "lawn". It is said that they are often covered in moss because they rarely move, and oddly enough, they seem to have an affinity for ledges with flowering plants on them. No one knows why though.
- The Artist - Artistic Gargoyles delight in the construction of anything beautiful and often leave intricate carvings behind on stone surfaces. Some, will sit at an easel, tapestry, or wall for as long as it takes to finish it, although their preferred medium is stone. They enjoy the sound of music, and if it is heard at night, they may perform a great flight of dance above the source. They are pretty easy-going and tend to enjoy life. Their motto is: "Enjoy life. Stop and listen to the music of it and dance through it."
- The Storyteller - Storytellers may visit a camp or hearth/fire and indulge its listeners with what is usually a long, elaborate tale of years passed. They record happenings in their mind and weave it into a story with little effort. And their memories are rarely ever lacking, as they have near-perfect memory, or so they think... There have been incidents of a certain Red Riding Hood who tried to eat the Big Bad Wolf. *coughs* Hey, nobody's perfect! Most often heard from them: "And then she said- *hears a cricket chirp* And then- *hears leaves rustle* Oh, where was I?"
- The Scholar - Scholars are often seen resting atop of libraries or others buildings with great knowledge within during the day. At night they may be seen inside such buildings, gathering knowledge or debating with other Scholars on various elements of such-and-such. When and if they take a break, they can be found rolling their eyes as they witness a Storyteller doing what they do best, from atop a nearby building. Their Motto: "When will he/she ever get it right!? It went like this!...."
- The Ever-Vigilant Guardian - These Guardians vary in temperament. Some may be grouchy while others are quite calm and approachable. They are often seen resting on any building, mainly gates, churches or castles, keeping an ever-watchful eye on the city by day, and scouring the skies by night. They are often the first to sound the alarm if danger is near, unless they are stuck during daylight hours in their stone form. Guardians tend to be the best suited for melee combat although they may use magics. Their motto: "We must protect our home at all costs!" or "Does this wall look sturdy enough to keep out a full assault?"
This is a race that requires RP before applying. You must have come in contact with a gargoyle in game via role-play, and if interested in playing one, you must put up a full application to change your race and begin the changing IG. It is much like applying for a Vampire in that contact must be made via RP in game.
You will not become a Gargoyle right away. You will have to prove yourself on the application and then be shown the way in game. Only one knows of the location of the other wings, the Race Leader. If you have found out by other means not approved by either the Race Leader or Lara, you will find yourself denied rather quickly.
Not everyone will react the same way, as each person is different. For most the change will be slow, often painful. For those who have the heart of a gargoyle, it may be rather quick and nearly kill you in the process. Many changes to the body take place as the stone begins to bond with you.
Once acquired, the wings will begin to bond to your character. It may take a while for the effects to start, and once they do, it will be over a long period of time. At first you may notice that during the day you may grow tired, weak during the day. Or have daydreams of flying or climbing great walls of stone. Later on, you may develop a "thicker" skin, which may begin to turn a shade of green. Your fingernails may fall off and not grow back, and small nubs may start to appear primarily around your face and along your back (wing stubs and tail). Finally, your skin will turn to stone, making you appear as though carved from stone. Your wings will grow in, as well as your tail and the transformation will be complete. The only way to prolong the "awakened" period during the day is to don a robe/shroud to keep your skin hidden from the sun's rays, but eventually you must sleep or else you will turn to stone where you stand, should any area of skin be exposed. You may also receive "flashbacks" of the wing's former owner, but nothing that isn't already known, except that there are other gargoyles to be found...
There are many possibilities for a Gargoyle's appearance. Here are some important notes for playing a Gargoyle:
- ALL (playable) Gargoyles are originally from Ulster and are Good aligned (and must live in Ulster until further notice. Meaning...we're just starting out so I'd rather not have people running off to other cities in the beginning.).
- Gargoyles are Honorable, dutiful, built to protect Man and Ulster itself.
- ALL have green "skin" that matches the stonework in Ulster.
- ALL have tails, for balance. They may be long as their whole body, or short and stumpy. They are used for balance while walking and gliding. Tails may also be prehensile in nature.
- ALL Gargoyles have taloned fingers. They use them to climb stone walls/buildings and hold onto ledges. So fingers and fingernails would be rather useless to them.
- Not all Gargoyles have horns or nubs.
- ALL Gargoyles have wings. They may be short, stubby ones, long jagged ones, or simple stone wings. Sadly, wings are a necessary part of life for these Gargoyles.
- ALL Gargoyles have the ability (rped) to turn into a stone statue during daylight hours. To be lenient, if one is out in daylight, they will grow sluggish until they turn to stone. They are nocturnal, and as such, the night skies are theirs.
- ALL Playable gargoyles will start as human…* until they are shown where to find the Mantle of the Gargoyle. (* Human, Trow, Zanzibarian, Goblin… Basically any race that does not have a shape change ability.That means NO to Changelings, Otherkin, and even Vampires. This is to prevent many different issues.)
- ALL "living" gargoyles are from the same time. And to avoid any "I'm older than you!" rp, -ONLY- Seers/Lore Master/Mistress have the option of playing older/true gargoyles (Seers, please keep in mind to follow the lore written if you are going to use one in an event as to not create confusion for the Race).
- ALL Gargoyles were once guardians of Ulster. You may feel a strong pull to the very walls of Ulster, especially during daylight hours.
- Depending on your RP, how drastic your changes have become in features etc, People may or may not recognize your Character as their former selves. There is a drastic change, but your character may have some of their former self's quirks come through as their Gargoyle self.
Very Important Notes:
- Gargoyles will not like Sidhe and Slaugh and not be very welcoming to -any- who firmly sides with Oberon and/or Tatianna, due to the War of Tears. Changelings, they are wary of, but not hostile towards unless (as noted before) they stand by Oberon's beliefs. Nor are they hostile towards etherians who were used as servants/slaves. Goblins are seen as “Honorless, but Worthy Tools” .
- Also... I'd hate to have to instill this, but if something drastically bad were to happen, like a Gargoyle were to cause problems to the point where they are turned against and hunted down, the Gargoyle at fault would be hunted down and have their wings taken from them as they slept. Aka Perma-death. (This may change, but for now, assume this is what would happen.)
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